索尼承諾將“增加PS5主機(jī)供應(yīng)”
2023-01-31
更新時(shí)間:2022-03-30 08:21:08作者:未知
歐陸風(fēng)云4兵模怎么替換?作為一款知名的P社游戲,很多玩家都非常喜歡歐陸風(fēng)云4,今天帶來歐陸風(fēng)云4士兵模型替換方法分享,對(duì)游戲感興趣的玩家可以來看一下哦。
自己根據(jù)網(wǎng)上大佬們的一些零散信息,和自己的實(shí)踐,悟出了一個(gè)教程(只針對(duì)現(xiàn)有兵模替換,不涉及兵模模型修改)。
重點(diǎn)就是在Europa Universalis IV\gfx\sprite_packs這個(gè)路徑的sprite_packs這個(gè)文件里,然后在dlc兵模包中也有這個(gè)相關(guān)文件,這個(gè)好像是p社在1.30新加的,有這個(gè)兵模關(guān)聯(lián)文件就方便多了,不用修改現(xiàn)有文件,下面開始舉例子,就拿帖木兒兵模替換大明兵模示范。
1,首先在sprite_packs文件夾新建一個(gè)txt,我命名為zzz_ming_base_sprites.txt
2,在打開dic48里的同名文件夾,打開048_sprites.txt
sprite_infantry = {
0 = TIM_INFANTRY_1
1 = TIM_INFANTRY_2
2 = TIM_INFANTRY_3
3 = TIM_INFANTRY_4
}
sprite_cavalry = {
0 = TIM_CAVALRY_1
1 = TIM_CAVALRY_2
2 = TIM_CAVALRY_3
3 = TIM_CAVALRY_4
}
sprite_artillery = {
0 = TIM_ARTILLERY_1
1 = TIM_ARTILLERY_2
2 = TIM_ARTILLERY_3
3 = TIM_ARTILLERY_4
}
}
把上面這段復(fù)制到剛剛的zzz_ming_base_sprites.txt
3,好,現(xiàn)在zzz_ming_base_sprites.txt里的東西應(yīng)該是剛剛復(fù)制的那段,然后改成這樣
mng_base_sprite_pack = {
# Tests against every tag in game
version = 10
country_trigger = {
OR = {
tag = MNG
}
}
sprite_infantry = {
0 = TIM_INFANTRY_1
1 = TIM_INFANTRY_2
2 = TIM_INFANTRY_3
3 = TIM_INFANTRY_4
}
sprite_cavalry = {
0 = TIM_CAVALRY_1
1 = TIM_CAVALRY_2
2 = TIM_CAVALRY_3
3 = TIM_CAVALRY_4
}
sprite_artillery = {
0 = TIM_ARTILLERY_1
1 = TIM_ARTILLERY_2
2 = TIM_ARTILLERY_3
3 = TIM_ARTILLERY_4
}
}
保存,進(jìn)游戲。