索尼承諾將“增加PS5主機供應”
2023-01-31
更新時間:2022-04-08 21:00:30作者:未知
《群星》更新了1.2的補丁,更新了了哪些內(nèi)容?一起看下這篇《群星》1.2補丁完整更新內(nèi)容中英文對照一覽吧。
#Important
重要
*AddedDeFensivePactdiplomaticactionthatallowsyoutoformadefensivealliancewithanotherempire.
增加“建立包圍網(wǎng)”外交行動,允許建立正對另一個帝國的防御性聯(lián)盟
*Non-AggressionPact,MigrationTreaty,SupportIndependenceandGuaranteeIndependencearenowdiplomaticactionsinsteadoftradedeals.
互不侵犯條約,移民權(quán),支持獨立,保證獨立現(xiàn)在是外交行動而非貿(mào)易條約
*RemovedembassiesandreplaceditwithTrust.Trustbuildsovertimefromhavingactivediplomatictreaties(suchasaNon-AggressionPactorAlliance)andincreasesopinionbyupto+100.
移除大使館,以信任加以替代。信任隨著建立積極性的政治關系(如互不侵犯條約,建立聯(lián)盟)時間加長而提升關系,最多可以提升100
*Federationsnowvoteonwarsandnewmembers.
聯(lián)邦現(xiàn)在就戰(zhàn)爭和加入新成員進行投票
*Federationmembersnowgive20%oftheirNavyCapacitytotheFederation,whichmakesuptheFederationNavyCapacity.
聯(lián)邦成員現(xiàn)在將自己20%的海軍上限移交給聯(lián)邦,這一部分構(gòu)成聯(lián)邦海軍上限
*Federationfleetsnolongercostmaintenance,butcannotexceedtheFederationNavyCapacityinsize.
聯(lián)邦海軍現(xiàn)在不再需要任何維持費用,但是不能超過聯(lián)邦海軍上限
*Youcannowkickallianceandfederationmemberswithamajorityvoteaction.
現(xiàn)在只要你獲得多數(shù)支持,將可以剔除聯(lián)盟和聯(lián)邦成員
*Sendingafavorabletradedeal(suchasagift)willnowincreasetheopinionoftheotherempirebyupto+100
提出對對方有利的貿(mào)易條約(比如送禮)將增加他們對你的關系,最高100
*YoucannowsetaWarPhilosophypolicy.Thispolicydetermineswhattypeofwargoalsyoucanuse
你可以現(xiàn)在選擇戰(zhàn)爭哲學政策,這一政策將決定你在戰(zhàn)爭中能提出何種戰(zhàn)爭目標
*RemovedWarEconomypolicy
移除戰(zhàn)時經(jīng)濟政策
*ColonzingPlanetsandbuildingFrontierOutpostsnowcostsInfluencebasedonthedistancetoyourclosestownedsystem
殖民星球和建立前線基地現(xiàn)在將花費影響,其數(shù)值基于與你最近的星系距離
*BorderarenowOpentoeveryonebydefault,butcanbeClosedthroughaDiplomaticAction.EmpireswillCloseBorderstoRivalsbydefaultandFallenEmpireswillneverOpenBorders
邊界現(xiàn)在默認開放,但可以通過外交行動關閉。對宿敵默認關閉邊界,墮落帝國永遠不會開放邊界
*Happinessisnowalinearmodifier,withlevelsabove50%givingbonusesandlevelsbelow50%givingpenalties
快樂現(xiàn)在對生產(chǎn)提供線性修正,50%以上正面,50%以下負面
*AllShipWeaponshavehadtheirrangedoubled
所有武器攻擊距離加倍
*AddedDiplomatic,Opinion,andAIAttitudeMapModes.MapModesareeasilymoddableandmorecanbeaddedthroughmods,butitwillaffectthechecksum
增加了外交,關系,AI態(tài)度地圖編輯模式。地圖編輯模式高度可定制化,非常容易通過MOD擴展,但是會影響checksum(不明白這是啥)
#General
通用
*ShipDesignswithexcesspowergainasmallbonustodamage,speedandevasion
現(xiàn)在船只設計中如果能量過量,會對傷害速度和閃避有小幅度加成
*GrandAdmiralachievementnowrequiresacombinedfleetpowerof100.000insteadofhavingdealt100.000damageinashipcombat
GrandAdmiral成就現(xiàn)在要求100k的艦隊力量總和,而非造成100K傷害
(樓主吐槽下這東西,GrandAdmiral是樓主唯一沒有完成的成就,盡管描述是“戰(zhàn)爭中造成100K傷害”,其實判定是對單一艦隊造成100K結(jié)構(gòu)傷害,如果一場戰(zhàn)斗迎戰(zhàn)多只艦隊每次計數(shù)器都會重置……也就是對方至少要有一支45K的單獨艦隊讓你全殲,注意像20K*3是不符合條件的,玩過游戲的都知道這條件有多么坑。P射在16號已經(jīng)發(fā)布了一個小補丁對這個成就描述進行了修正,但游戲中其實還沒有改過來。)
*AlliancesandFederationscannowvotetokickamember.Forthevotetobesuccessful,(50%ofmembers+1)needtovoteyes(so3membersinanallianceof4,forexample)
聯(lián)盟和聯(lián)邦現(xiàn)在可以投票剔除成員,通過需要(50%+1)的選票,比如4國聯(lián)盟需要3票
*ShipCombatComputersbehaviorhasbeenchanged.AggressivebehaviorisnowcalledSwarmbehaviorandDefensivebehaviorisnowcalledBombardmentbehavior
戰(zhàn)斗計算機運行模式得到修正,進攻計算機現(xiàn)在叫做蜂群計算機,防御計算機現(xiàn)在叫轟炸計算機。
*AddedVisitorCenterbuildingandassociatedtechnologythatisavailabletoXenophileempires
對親外帝國,增加了可選的游客中心特有建筑和相關科技。
*AddedSymbolofUnitybuildingandassociatedtechnologythatisavailabletoSpiritualistempires
對唯心帝國,增加了可選的團結(jié)之征特有建筑和相關科技
*Fleetmerginghasbeenimprovedandshouldprioritizecertainfleetsbetter
艦隊合并的機制得到了修正,現(xiàn)在會優(yōu)先合并特定艦隊
*Spaceportscannowbedismantled
太空港現(xiàn)在可以被拆除
*NaturalBeautyplanetmodifiereffectonhabitabilityremoved.Insteadthemodifiernowaffectsplanetmigrationattractionby+25%
優(yōu)美風景星球修正現(xiàn)在不再影響宜居性,但是會增加星球25%的移民吸引力
*TakingaTributarynowmakesyouguaranteetheirindependencefor10yearswithoutcost
接受上貢現(xiàn)在使你在10年內(nèi)默認保證上貢國的獨立
*MigrationTimewaschangedintoMigrationSpeed
移民時間修正為移民速度
*BaseEthicsDivergencehasbeenchangedandcapitalbuildingshavebeenadjustedaccordingly.ItisnolongerpossibletoavoidEthicsDivergencebynotworkingtheReassembledShiPShelter
基本道德分歧度與星球首府建筑相互作用的機制得到了修正,現(xiàn)在不再能通過使初級行星首府沒人工作從而避免其帶來的道德分歧度減成
*AddedRegulatedSlaverypolicyoption
新增調(diào)控奴隸政策選項
*CivilianShipdesignsareupdatedwithshieldsandarmortechnologies
民事船只現(xiàn)在可以升級護盾和護甲科技
*FrontierOutpostsaredestroyedifthelastownedplanetinasystemchangesownerthroughwar
前線基地現(xiàn)在會自動摧毀如果星系中對后一個星球通過戰(zhàn)爭更換了歸屬權(quán)
*StrikeCraftattackandmovementpatternwaschargedtobemoreswarm-like
艦載機的攻擊和移動模式現(xiàn)在更加集群化
*StrikeCraftshipcountincreasedfrom4to8,anddamagehasbeenrescaledaccordingly
艦載機數(shù)量從4增加到8,傷害相應減弱
*GalacticAmbitionstechnologynolongerprovidesSurveyDataforempiresyouhavecontacted
星際雄心科技現(xiàn)在不再提供你所接觸帝國的調(diào)查數(shù)據(jù)
#New-Wargoals
新-戰(zhàn)爭目標
*MakeTributary:Youcannowtaketributariesinwar.Tributariesareatypeofsubjectthatpays20%oftheirEnergyCreditsandMineralincometotheiroverlord,butdonotjointheiroverlord'swarsandarefreetodeclaretheirownwarsandcolonizeplanets
接受上貢:你現(xiàn)在可以通過戰(zhàn)爭接受上貢。上貢是一種附屬關系,附屬將自己20%的能源和礦物交給宗主,但是不會卷入宗主的戰(zhàn)爭,同時自己可以宣布戰(zhàn)爭或是殖民星球
*AbandonPlanet:IfyourpoliciesallowPurgingyoucanforceanenemytoabandonaplanet,killingallpopsonthatplanetintheprocess
放棄星球:如果你的政策允許凈化,現(xiàn)在你可以強迫敵人放棄星球,逐步殺死該星球上的所有人口……
*Humiliate:Youcanhumiliateenemyempires,makingthemsufferanegativemodifierforatimeandgivingyouachunkofinfluence
羞辱:你可以羞辱敵方帝國,讓他們接受一個負面減成,同時自己獲得大量影響
*OpenBorders:ForcestheotherEmpiretoopentheirborderstoyoufor10years
開放邊境,強迫對方10年內(nèi)向你開放邊境
*StopAtrocity:ForcestheotherEmpiretobanslaveryandpurging
停止暴行:強迫對方廢除奴隸和凈化
#New-SpaceNomads
新——星際游牧民
*NomadshavebeencompletelyreworkedanDexpandedforthemid-game
游牧民被完全重做,現(xiàn)在在游戲中期他們會有更多表現(xiàn)
*Thisnon-playerfactiontravelsfromoneendofthegalaxytotheother,encounteringempiresandtriggeringevents
這一非玩家派系從星系的一頭旅行到另一頭,接觸的帝國會觸發(fā)事件
#New-DiplomaticIncidents
*CertainactionsandcircumstancescannowcauseDiplomaticIncidenteventsbetweenEmpiresinthemid-game
#New-SlaveFactions
新,奴隸派系
*RemovedtheoldSlavefaction
移除了舊的奴隸派系
*AddedtheDocileSlavesfactionmadeupofrelativelycontentslaves
增加了由相對滿足生活奴隸組成的溫順奴隸派系
*DocileSlavesfactionhasfairlymildSupportEffects
溫順奴隸派系對支持的影響較為溫和
*DocileSlavesfactiondemandsRegulatedSlaverypolicy
溫順奴隸派系要求調(diào)控奴隸政策
*AddedtheMalcontentSlavesfactionmadeupofunhappyslaves
增加了由不快樂奴隸組成的反抗奴隸派系
*MalcontentSlavesfactionhasfairlyharshSupportEffects,indludingempire-widerebellion
反抗奴隸派系對支持的影響較為惡劣,包括全國范圍的叛亂
*MalcontentSlavesfactiondemandsfreedomforallslaves
反抗奴隸派系要求所有奴隸獲得自由
*AddedEmancipationfactionfornon-slavePops
增加了由非奴隸人口組成的廢奴派系
*EmancipationfactionstrengthenstheMalcontentSlaves
廢奴派系會加強反抗奴隸派系
*PopethosinfluenceswhichfactionPopsjoinwhenenslaved,andthedecision"sticks"tothemforatime
人口的道德特性會決定他們被奴隸時加入何種派系,以及他們對這種派系會依附多長時間
*EnslavedPopsmovebetweenthetwofactions,withdissatisfiedslavesgravitatingtowardtheMalcontentSlaves
被奴隸的人口會在這兩種派系中搖擺,不滿的奴隸會逐漸傾向于反抗奴隸派系
#General
通用
*BaseHappinessreducedfrom60%to50%
基礎快樂由60%修正為50%
*HabitabilityofPlanetClassestwostepsremovedfromyourspecies'primarytypeincreasedfrom20%to40%
距離你的物種宜居星球種類距離為2的星球種類宜居性由20%提升到40%
*Reducedchanceofpost-combatAdmiraleventsfiringbyafactorof5
戰(zhàn)后觸發(fā)提拔將軍事件的幾率減少了5
*Leaderswillnolongergainanyadditionaltraitsfromlevelingupiftheyalreadyhave3ormore
已經(jīng)有3個或者更多特性的領導人不再能通過升級獲得新特性
*Newlyspawnedpopsarenowmorelikelytotaketheirethicsfrompopsofthesamespecies
新生成的人口現(xiàn)在將更傾向于從自己的同種族獲得自己的道德特性
*TheRulerSaviormodifierdurationfromTheRansomeerseventhasbeenreducedfrom100yearsto5years
從TheRansomeers事件獲得的TheRulerSavior修正持續(xù)時間從100年減少為5年
*TheGrandDesignmodifierfromVoidUncloudedeventisnolongerpermanentandnowgives+10%Happinessfor20years
從VoidUnclouded事件中獲取的TheGrandDesign修正不再是永久有效,現(xiàn)在在20年內(nèi)提高10%快樂
*Propagandaedictcannowbeusedbyeveryone.FanaticCollectivistswerepreviouslypreventedfromusingit
宣傳廣播現(xiàn)在所有人都可以使用了,先前狂熱集體主義不能使用這一法令
*MineralDeficiteffectincreasedfrom-33%to-50%andnowalsoaffectsresearchspeed
礦物虧空現(xiàn)在造成的影響由-33%增加到50%,同時也會影響研究速度
*EnergyCreditsDeficiteffectincreasedfrom-33%to-50%andnowalsoaffectsRobotoutputby-50%
能源虧空現(xiàn)在造成的影響由-33%提升到50%,同時使機器人人口產(chǎn)出減少50%
*CometSightedeventeffectonhappinessreducedfrom+15%/-15%to+10%/-10%
CometSighted事件對快樂的影響由+15%/-15%減少到+10%/-10%
*MigrationTreatiesnolongeraffectPopHappiness
移民條約不在影響人口快樂
#Ethics
道德
*Ingeneral,fanaticversionsarenow3timesasstrongerthannon-fanaticethics
總體上,所有狂熱道德特性現(xiàn)在都比普通版本強力3倍
FanaticInpidualist
*EnergyCreditsoutputreducedfrom+20%to+15%
狂熱個人主義
能源產(chǎn)出加成由+20%減少到+15%
Inpidualist
*EnergyCreditsoutputreducedfrom+10%to+5%
*SlaveryTolerancereducedfrom-50%to-33%
個人主義
能源產(chǎn)出加成由+10%減少到+55%
奴隸容忍度減成由-50%減少到-33%
FanaticCollectivist
*Foodrequirementincreasedfrom-10%to-15%
狂熱集體主義
對食物的消耗由-10%加成到-15%
Collectivist
*SlaveryTolerancereducedfrom+50%to+33%
集體主義
奴隸容忍度加成由+50%減少到+33%
FanaticXenopHobe
*Xenophobiareducedfrom20%to15%
*RivalInfluenceGainincreasedfrom+50%to+75%
狂熱仇外主義
仇外影響由20%減少到15%
Xenophobe
*Xenophobiareducedfrom10%to5%
*AlienSlaveryTolerancereducedfrom+50%to+33%
仇外主義
仇外影響由10%減少到5%
外星種族奴隸容忍度由+50%減少到+33%
FanaticXenophile
*Xenophobiareducedfrom-20%to-15%
*AllianceInfluencecosteffectremoved
*MaxEmbassieseffectremoved
*(NEW)DiplomaticInfluenceCostreducedby75%
*(NEW)RivalInfluencegainisreducedby75%
狂熱親外主義
仇外影響由-20%減少到-15%
結(jié)盟影響花費修正被移除
移除對最大大使館的修正
(新)外交影響花費減少75%
(新)宿敵獲得影響減少75%
Xenophile
*Xenophobiareducedfrom-10%to-5%
*AllianceInfluencecosteffectremoved
*MaxEmbassieseffectremoved
*(NEW)DiplomaticInfluenceCostreducedby25%
*(NEW)RivalInfluencegainisreducedby25%
狂熱親外主義
仇外影響由-10%減少到-5%
結(jié)盟影響花費修正被移除
移除對最大大使館的修正
(新)外交影響花費減少25%
(新)宿敵獲得影響減少25%
FanaticMilitarist
*ArmyDamageeffectremoved
*(NEW)MaxRivalriesincreasedby3
*(NEW)ShipDamageincreasedby10%
*(NEW)TruSTGrowthreducedby60%
極端軍國主義
軍隊傷害修正被移除
(新)最大宿敵數(shù)量增加3
(新)艦隊傷害增加10%
(新)信任增長速度減少60%
Militarist
*WarHappinessincreasedfrom+5%to+10%
*ArmyDamageeffectremoved
*(NEW)MaxRivalriesincreasedby1
*(NEW)ShipDamageincreasedby3%
*(NEW)Trustgrowthreducedby20%
狂熱軍國主義
戰(zhàn)時快樂增高由+5%增加到+10%
軍隊傷害修正被移除
(新)最大宿敵數(shù)量增加1
(新)艦隊傷害增加3%
(新)信任增長速度減少20%
FanaticPacifist
*GrowthRequirementeffectremoved
*ArmyDamageeffectremoved
*WarHappinessreducedfrom-20%to-15%
*(NEW)PeaceHappinessincreasedby+15%
*(NEW)MaxRivalriesreducedby3(cannothaverivals)
*(NEW)Trustgrowthincreasedby75%
狂熱和平主義
人口增長修正被移除
軍隊傷害修正被移除
戰(zhàn)時快樂減少由-20%減少到-15%
(新)和平時期快樂增加為+15%
(新)最大宿敵數(shù)量減少3(不能設置宿敵)
(新)信任增長速率增加75%
Pacifist
*GrowthRequirementeffectremoved
*ArmyDamageeffectremoved
*WarHappinessreducedfrom-10%to-5%
*(NEW)PeaceHappinessincreasedby+5%
*(NEW)MaxRivalriesreducedby1
*(NEW)Trustgrowthincreasedby25%
狂熱和平主義
人口增長被移除
軍隊傷害修正被移除
戰(zhàn)時快樂減少由-10%減少到-5%
(新)和平時期快樂增加為+5%
(新)最大宿敵數(shù)量減少1(不能設置宿敵)
(新)信任增長速率增加25%
FanaticSpiritualist
*Happinesseffectremoved
*(NEW)EthicsDivergencereducedby-30%
*(NEW)GrowthRequirementreducedby-15%
狂熱唯心主義
快樂加成被移除
(新)道德分歧度減少30%
(新)人口增長要求減少15%
Spiritualist
*Happinesseffectremoved
*(NEW)EthicsDivergencereducedby-10%
*(NEW)GrowthRequirementreducedby-5%
狂熱唯心主義
快樂加成被移除
(新)道德分歧度減少10%
(新)人口增長要求減少5%
FanaticMaterialist
*Physics,SocietyandEngineeringoutputincreasedfrom+10%to+15%
狂熱唯物主義
所有研究產(chǎn)出加成由+10%增加到+15%
#Modifiers
修正
*YouthfulElitemodifiereffectonLeaderLifespanreducedfrom+25to+10years
年輕的精英修正對領導人壽命加成由+25年修正為+10年
*YouthfulPeoplemodifiereffectonHappinessreducedfrom+5%to+3%
年輕的人民修正對快樂加成由+5%減少到+3%
*NaturalBeautyplanetmodifiereffectonhappinessreducedfrom+15%to+5%
優(yōu)美風景星球修正對快樂加成由+15%減少到+5%
#Components
武器
*Increasedtheengagementrangeofstrikecraftfrom80to120
艦載機交戰(zhàn)距離由80加成到120
*StrikeCraftrebuildspeedimprovedfrom1permonthto4permonth
艦載機重新修建速率由1/月增加到4/月
*AllLaserWeaponshavehadtheirarmorpenetrationreducedfrom50%to33%
所有激光武器穿甲由50%減少到33%
*PlasmaWeaponshavehadtheirarmorpenetrationreducedfrom100%to75%
等離子體武器穿甲由100%減少到75%
*MostProjectileWeaponsnowdeal+15%damagevs.Shields
大多數(shù)動能武器現(xiàn)在都對護盾造成額外的15%傷害
SmallRedLaser
*Accuracyincreasedfrom82%to90%
小型紅色激光
命中率由82%增加到90%
MediumRedLaser
*Accuracyincreasedfrom80%to85%
中型紅色激光
命中率由80%增加到85%
LargeRedLaser
*Maxdamageincreasedfrom41to43
*Accuracyincreasedfrom75%to80%
大型紅色激光
最大傷害由41提高到43
精確度由75%提高到80%
SmallBlueLaser
*Maxdamagereducedfrom12to11
*Accuracyincreasedfrom82%to90%
小型藍色激光
最大傷害由12減少到11
精確度由82%提高到90%
MediumBlueLaser
*Accuracyincreasedfrom80%to85%
中型藍色激光
精確度由80%提高到85%
LargeBlueLaser
*Maxdamageincreasedfrom47to48
*Accuracyincreasedfrom75%to80%
大型藍色激光
最大傷害由47提高到48
精確度由75%提高到80%
SmallUVLaser
*Maxdamagereducedfrom13to12
*Accuracyincreasedfrom82%to90%
小型UV激光
最大傷害由13減少到12
精確度由82%提高到90%
MediumUVLaser
*Maxdamagereducedfrom27to26
*Accuracyincreasedfrom80%to85%
中型UV激光
最大傷害由27減少到26
精確度由80%提高到85%
LargeUVLaser
*Maxdamageincreasedfrom57to56
*Accuracyincreasedfrom75%to80%
大型UV激光
最大傷害由57減少到56
準確度由75%提高到80%
SmallXRAYLaser
*Maxdamagereducedfrom15to13
*Accuracyincreasedfrom82%to90%
小型X射線激光
最大傷害由15減少到13
準確度由82%提高到90%
MediumXRAYLaser
*Maxdamagereducedfrom31to30
*Accuracyincreasedfrom80%to85%
中型X射線激光
最大傷害由31減少到30
準確度由80提高到85%
LargeXRAYLaser
*Maxdamageincreasedfrom66to63
*Accuracyincreasedfrom75%to80%
大型X射線激光
最大傷害由66減少到63
準確度由75%增加到80%
SmallGammaLaser
*Maxdamagereducedfrom16to14
*Accuracyincreasedfrom82%to90%
小型Gamma激光
最大傷害由16減少到14
準確度有82%提高到90%
MediumGammaLaser
*Maxdamagereducedfrom36to33
*Accuracyincreasedfrom80%to85%
中型Gamma激光
最大傷害由36減少到33
準確度由80%增加到85%
LargeGammaLaser
*Maxdamageincreasedfrom76to71
*Accuracyincreasedfrom75%to80%
大型Gamma激光
最大傷害由76減少到71
準確度由75%提高到80%
ParticleLance
*Armorpenetrationreducedfrom100%to75%
TachyonLance
*Armorpenetrationreducedfrom100%to75%
兩種長矛
穿甲率由100%減少到75%
LargeFusionMissiles
*Maxdamageincreasedfrom55to57
大型聚變導彈
最大傷害由55提高到57
MediumAntimatterMissiles
*Maxdamageincreasedfrom33to34
中型暗物質(zhì)導彈
最高傷害由33提高到34
LargeAntimatterMissiles
*Maxdamageincreasedfrom62to65
大型暗物質(zhì)導彈
最大傷害由62提高到65
MediumQuantumMissiles
*Maxdamageincreasedfrom37to39
中型量子導彈
最大傷害由37提高到39
LargeQuantumMissiles
*Maxdamageincreasedfrom68to72
大型量子導彈
最大傷害由68提高到72
MediumMarauderMissiles
*Mindamageincreasedfrom24to25
中型掠奪者導彈
最小傷害由24減少到25
LargeMarauderMissiles
*Damageincreasedfrom[48to80]to[50to83]
大型掠奪者導彈
傷害由48到80增加到20到83
SentinelPoint-Defense
*Accuracyreducedfrom40%to20%
*Rangeincreasedfrom8to10
哨兵點防御
準確度由40%減少到20%
射程由8增加到10
BarrierPoint-Defense
*Accuracyreducedfrom40%to30%
*Rangeincreasedfrom8to10
屏障點防御
準確度有40%減少到30%
射程8增加到10
GuardianPoint-Defense
*Rangeincreasedfrom8to10
守護者點防御
射程8增加到10
#Resources
資源
*DoubledthespawnrateofGaranthiumOre,LythuricGas,EngosVapor,TeldarCrystals,PitharanDust,OrilliumOreandSatrameneGas
幾種戰(zhàn)略資源的生成率加倍(不包括發(fā)電礦,基本上都是提供加成的空間站所需礦物)
#EndGameCrisis
*End-GameCrisesfleetsarenowsignificantlytougher
*End-GameCrisesnowoccurlateronaverage,withtheearliestappearancesofthePrethorynScourgeandUnbiddenbeingdelayedbyatleast50yearscomparedto1.1
*ExtradimensionalInvaderswillnowreinforcemoreaggressively
*ExtradimensionalInvaderPortalhashaditsbaseHullPointstripled
后期危機
所有后期危機的艦隊大大增強
后期危機發(fā)生的時間后延,蟲群入侵和亞空間惡魔出現(xiàn)的最早時間比1.1延后至少50年
亞空間惡魔現(xiàn)在的增援將會更有侵略性
亞空間惡魔傳送門現(xiàn)在有三倍于原先的結(jié)構(gòu)點
#Governments
*Democraticgovernmentshavehadtheirelectiontermsincreasedto10years
政府
所有民主政府選舉期增長到10年
MilitaryRepublic
*ShipUpkeepeffectremoved
*WarHappinesseffectremoved
*ArmyUpkeepincreasedfrom-10%to-20%
*(NEW)ArmyDamageincreasedby10%
*(NEW)MilitaryStationbuildcostreducedby15%
*(NEW)MilitaryStationdamageincreasedby10%
軍事共和
船只維持費用修正移除
戰(zhàn)時快樂修正移除
軍隊維持費用減少由-10%增加到-20%
(新)軍隊傷害+10%
(新)軍用空間站修建費用-15%
(新)軍用空間站傷害+10%
MartialDemarchy
*ShipUpkeepeffectremoved
*WarHappinesseffectremoved
*ArmyUpkeepincreasedfrom-20%to-40%
*(NEW)ArmyDamageincreasedby20%
*(NEW)MilitaryStationbuildcostreducedby30%
*(NEW)MilitaryStationdamageincreasedby20%
軍事民主
船只維持費用修正移除
戰(zhàn)時快樂修正移除
軍隊維持費用減少由-20%增加到-40%
(新)軍隊傷害+20%
(新)軍用空間站修建費用-30%
(新)軍用空間站傷害+20%
MilitaryJunta
*Shipbuildcosteffectremoved
*(NEW)ShipUpkeepreducedby5%
*(NEW)Admiralstartinglevelincreasedby1
軍政府
船只修建費用修正移除
(新)船只維持費用-5%
(新)海軍上將起始等級加1
OrderedStratocracy
*Shipbuildcosteffectremoved
*(NEW)ShipUpkeepreducedby10%
*(NEW)Admiralstartinglevelincreasedby2
有序軍閥
船只修建費用修正移除
(新)船只維持費用-10%
(新)海軍上將起始等級加2
MilitaryDictatorship
*ShipUpkeepeffetremoved
*NavalCapacityeffectreducedfrom+20%to+10%
*(NEW)Shipbuildcostreducedby10%
*(NEW)RivalryInfluenceGainincreasedby25%
軍事獨裁
船只維持費用修正移除
海軍上限加成由20%減少到10%
(新)船只修建費用減少10%
(新)宿敵影響獲得+25%
MartialEmpire
*ShipUpkeepeffetremoved
*NavalCapacityeffectreducedfrom+40%to+20%
*(NEW)Shipbuildcostreducedby20%
*(NEW)RivalryInfluenceGainincreasedby50%
軍事帝國
船只維持費用修正移除
海軍上限加成由40%減少到20%
(新)船只修建費用減少20%
(新)宿敵影響獲得+50%
TheocraticRepublic
*EthicsDivergenceeffectremoved
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby5%
*(NEW)FoodRequirementreducedby10%
神權(quán)共和
道德分歧度修正移除
核心星系修正移除
(新)快樂+5%
(新)食物消耗減少10%
TranscendentRepublic
*EthicsDivergenceeffectremoved
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby10%
*(NEW)FoodRequirementreducedby20%
超凡共和
神權(quán)共和
道德分歧度修正移除
核心星系修正移除
(新)快樂+10%
(新)食物消耗減少20%
TheocraticOligarchy
*EthicsDivergenceeffectremoved
*LeaderInfluencecosteffectremoved
*(NEW)LeaderLifespanincreasedby20years
*(NEW)ResettlementCostreducedby15%
神權(quán)寡合
道德分歧度修正移除
雇傭領導人影響花費修正移除
(新)領導人壽命+20年
(新)重新安置費用減少15%
TranscendentOligarchy
*EthicsDivergenceeffectremoved
*LeaderInfluencecosteffectremoved
*(NEW)LeaderLifespanincreasedby40years
*(NEW)ResettlementCostreducedby30%
超凡寡合
道德分歧度修正移除
雇傭領導人影響花費修正移除
(新)領導人壽命+40年
(新)重新安置費用減少30%
DivineMandate
*SlaveryToleranceeffectremoved
*ResettlementCosteffectremoved
*(NEW)EdictInfluencecostreducedby15%
*(NEW)Edictdurationincreasedby15%
*(NEW)EthicsDivergencereducedby10%
神圣王朝
奴隸容忍度修正移除
重新安置修正移除
(新)法令影響花費-15%
(新)法令生效時間+15%
(新)道德分歧度-10%
TranscendentEmpire
*SlaveryToleranceeffectremoved
*ResettlementCosteffectremoved
*(NEW)EdictInfluencecostreducedby30%
*(NEW)Edictdurationincreasedby30%
*(NEW)EthicsDivergencereducedby20%
超凡帝國
奴隸容忍度修正移除
重新安置修正移除
(新)法令影響花費-30%
(新)法令生效時間+30%
(新)道德分歧度-20%
DirectDemocracy
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby5%
*(NEW)LeaderExperienceGainincreasedby15%
直接民主
核心星區(qū)修正移除
(新)快樂+5%
(新)領導人經(jīng)驗獲得+15%
SubconsciousConsensus
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby10%
*(NEW)LeaderExperienceGainincreasedby30%
潛意識共識
核心星區(qū)修正移除
(新)快樂+10%
(新)領導人經(jīng)驗獲得+30%
DespoticHegemony
*SurveySpeedeffectremoved
*(NEW)ResearchStationcostreducedby25%
霸權(quán)專制
研究速度修正移除
(新)研究空間站花費減少25%
NeuralNetworkAdministration
*SurveySpeedeffectremoved
*(NEW)ResearchStationcostreducedby50%
神經(jīng)元網(wǎng)絡管理
研究速度修正移除
(新)研究空間站花費減少50%
MoralDemocracy
*Happinesseffectremoved
*(NEW)LeaderPoolincreasedby1
*(NEW)EmpireLeaderCapincreasedby1
*(NEW)CoreSystemsincreasedby2
道德民主
快樂修正移除
(新)領導人候選池+1
(新)帝國領導人上限+1
(新)核心星系+2
IrenicDemocracy
*Happinesseffectremoved
*(NEW)LeaderPoolincreasedby2
*(NEW)EmpireLeaderCapincreasedby2
*(NEW)CoreSystemsincreasedby4
和平民主
快樂修正移除
(新)領導人候選池+2
(新)帝國領導人上限+2
(新)核心星系+4
PeacefulBeaurocracy
*LeaderPooleffectremoved
*LeaderInfluenceCosteffectremoved
*EmpireLeaderCapeffectremoved
*(NEW)CoreSystemsincreasedby5
和平官僚
領導人候選池修正移除
雇傭領導人話費修正移除
帝國領導人上限移除
(新)核心星系+5
IrenicProtectorate
*LeaderPooleffectremoved
*LeaderInfluenceCosteffectremoved
*EmpireLeaderCapeffectremoved
*(NEW)CoreSystemsincreasedby10
和平攝政
領導人候選池修正移除
雇傭領導人話費修正移除
帝國領導人上限移除
(新)核心星系+10
EnlightenedMonarchy
*Edictdurationreducedfrom+25%to+15%
*Edictcostreducedfrom-25%to-15%
*CoreSystemsincreasedfrom+1to+2
開明君主
法令持續(xù)時間由+25%減少到+15%
法令花費減少由-25%減少到-15%
核心星區(qū)由+1增加到+2
IrenicMonarchy
*Edictdurationreducedfrom+50%to+30%
*Edictcostreducedfrom-50%to-30%
*CoreSystemsincreasedfrom+2to+4
和平君主
法令持續(xù)時間由+50%減少到+30%
法令花費減少由-50%減少到-30%
核心星區(qū)由+2增加到+4
IndirectDemocracy
*LeaderInfluencecostreducedfrom-10%to-15%
間接民主
領導人雇傭花費影響由-10%提高到-15%
DemocraticUtopia
*LeaderInfluencecostreducedfrom-10%to-30%
民烏托邦主
領導人雇傭花費影響由-10%提高到-30%
PlutocraticOligarchy
*(NEW)MiningStationbuildcostreducedby25%
財閥寡頭
(新)資源空間站修建花費-25%
MegaCorporation
*(NEW)MiningStationbuildcostreducedby50%
超級企業(yè)
(新)資源空間站修建花費-50%
DespoticEmpire
*SlaveryToleranceeffectremoved
*(NEW)Buildingconstructioncostreducedby15%
獨裁帝國
奴隸容忍度修正移除
(新)建筑花費-15%
StarEmpire
*SlaveryToleranceeffectremoved
*(NEW)Buildingconstructioncostreducedby30%
獨裁帝國
奴隸容忍度修正移除
(新)建筑花費-30%
#Units
單位
*ColonyShipmineralcostnowdependsoncomponentsandisnolongerstatic
殖民艦的花費現(xiàn)在決定于組件,而非固定不變
*PrivateColonyShipnowcosts50%ofColonyShip,butinEnergyCredits
私人殖民艦現(xiàn)在花費為正常殖民艦的50%,但是花費的是能源貨幣
*PrivateColonyShipcostnowdependsoncomponentsandisnolongerstatic
私人殖民船的花費現(xiàn)在取決于組件,而非固定不變
#War
戰(zhàn)爭
###################
#AI
AI
###################
#Misc
雜項
*AIEmpireswillstartoutlawingAIRoboticsovertimeduringacertainCrisis
隨著特定危機的開始,現(xiàn)在AI國家會將機器人判定為違法
*AIEmpiresnolongerpick"dialogue-only"eventoptionsindiplomaticevents
在外交事件中,AI國家不再選取“只交換意見”選項
*FixedAIcolonizingholyworldsdespitenothavingthestrengthtotackletheFallenEmpireprotectingthemundersomecircumstances
修復了在某些情況下,AI國家打不過墮落帝國還要作死殖民圣地
*FixedabugwheretheAIwouldnotupgradefederationfleets
修復了AI不會升級聯(lián)邦艦隊的bug
*AInowcreatesauto-generateddesignsforfederationships
AI現(xiàn)在會為聯(lián)邦艦隊生產(chǎn)自動最優(yōu)的船只
*AInowbuildsfederationfleets
AI現(xiàn)在會修建聯(lián)邦艦隊了
*AIwillopenbordersduringend-gamecrises
在后期危機來臨期間,AI國家會開放邊境
*AInowdismantlesnon-sentientrobotsiftheyareunemployed
如果現(xiàn)在非智能機器人處于失業(yè)狀態(tài),AI會把他們拆掉
*AInolongerbuildrobotsifunemploymentexistsorpopwouldbeunemployed
AI現(xiàn)在不會建機器人,如果存在失業(yè)或者修了就會有人失業(yè)
*AIandsectorsnowupgrademilitarystations
AI和星區(qū)現(xiàn)在回升級軍事太空站
*FixedbugwheretheAIwouldnotupgradesspaceportsiftherealreadyexistedamax-levelspaceportintheempire
修復了如果國家已經(jīng)存在最高級的太空港,AI就不會升級其他太空港的bug
*AIwillnowcancelfollowfleetordersiftargetfleet'ssystemhasmorehostilesthantheycantakeon
如果被追擊艦隊進入了軍事力量比自己強的星系,AI現(xiàn)在會自動取消追擊
*FixedabugwhereAIdidn'tchoosethespecieswithhighestdamagewhenbuildinganewarmy
修正了AI不會選擇傷害最高的種族來建立軍隊的bug
#Sector
星區(qū)
*Sectorsshouldnowbuildandappropriatelyhandlespecialbuildings(suchas+Happinessbuildings)
星區(qū)現(xiàn)在會修建和正確的對待特殊建筑(比如+快樂建筑)(以前+快樂建筑動不動就沒人工作)
*SectorAIwillnowabortspaceportconstructionifhostilesarenearby
如果敵人艦隊就在旁邊,星區(qū)現(xiàn)在不會反復修太空港給敵人摧毀
*Allsectorswillnowbuildmilitarystations
所有星區(qū)現(xiàn)在都會自己修軍事太空站
*FixedabugthatcouldcausethesectorAItosometimesnotbuildbuildings
修正了一個有時候星區(qū)AI不會建建筑的bug
*Fixedabugwhereplayercouldgiveresourcestosectorsandsectorscouldstoreresourcesovercap
修正了星區(qū)可以自己儲存或者接受玩家給予資源超過上限的bug
*Fixedabugwheresectorstrytobuildstationsbyaplanetthattheempirealreadyisbuildingastationby
修正了如果玩家正在建一個空間站,星區(qū)會反復嘗試自己去建同一個空間站的bug
#Diplomacy
外交
*AIallieswillnowbeupsetifyouvotedowntheirproposals,andmayleavetheallianceorattempttokickyou
如果現(xiàn)在你反復拒絕AI盟友的戰(zhàn)爭目標,他們會很不爽,甚至會嘗試離開聯(lián)盟或者踢掉你
*AIisnowlessselfishwhenselectingwargoals
AI現(xiàn)在在選擇戰(zhàn)爭目標時不那么自私了
#EndGameCrises
*Crisesempiresaremoreaggressiveandcomputer-controllerEmpiresrespondmoreaggressivelytothePrethorynScourge
后期危機
后期危機帝國會表現(xiàn)的更有侵虐性,電腦操縱的國家對蟲群也會表現(xiàn)的更有侵略性
回復舉報|32樓2016-06-2214:44
無光之刃x
北落師門1
#UserInterface
用戶界面
###################
*Weaponsthatcannotbeevadedarenowproperlylabeled
不能被閃避的武器現(xiàn)在被標識出來了
*AddedALT+Bshortcutforopeningthehelpbrowserin-game
新增了ALT+B快捷鍵,在游戲內(nèi)打開幫助界面
*Heirportraitingovernmentviewisnolongeroffsetincorrectly
政府界面繼承人的畫像現(xiàn)在正常顯示了
*Attackinggeneralportraitinplanetviewisnolongeroffsetincorrectly
星球界面正在進攻的將軍畫像現(xiàn)在正常顯示了
*Portraitsinresettlementview,multiplayerlobbyandgeneticmodificationarenolongeroffsetincorrectly
重新安置界面,多人玩家房間,基因修正頁面的畫像現(xiàn)在正常顯示了
*"Constructionqueuecompleted"messagenowonlytriggersforspaceportsindirectlycontrolledsystems
“建筑序列完成”通知現(xiàn)在只會由直接控制的星區(qū)觸發(fā)
*Diplomacyviewnowshowstheleadername,speciesandtraitofthenationyou'recommunicatingwith
外交界面現(xiàn)在會現(xiàn)實與你交流國家的領導人名字,種族以及特性
*Nowpossibletoseeinformationaboutthewarsempiresarehavingindiplomaticstatus
現(xiàn)在可以在外交狀態(tài)欄看見該國家的交戰(zhàn)狀態(tài)
*Youarenowabletoseehowmuchmineralsyougainfromyoursubjects,andhowmuchyoupayasasubject
你現(xiàn)在可以看到你的附庸向你上貢多少資源,或者你作為附庸上貢多少資源
*Nolongerpossibletodismissanalliancevotemessage
不再能夠解散聯(lián)盟投票信息
*Fixedsoyougetsomedescriptivetextforalliancevotemessages
現(xiàn)在你能在聯(lián)盟投票頁面獲取關于投票的描述性信息
*Implementedadiplomacystatuswhichlistseveryoneguaranteeingthecountry
增加了一個政治狀態(tài)用于顯示保護該國家的國家
*Armiesandfleetconstructionnowautomaticallyopenswhenenteringtheassocatiedtabsinplanetview
進入星球頁面時,正在建造中的軍隊和艦隊會自動顯示
*Fixedsothatyougetacontextmenuwhenright-clickingsystemswhilethefleetisinFTL
當艦隊進行超光速旅行的時候,你可以右鍵星系從而獲得相關信息
*Powerinashipdesignisnowshownasgreenifyouhaveexcesspower,andredifyouhavetoolittle
如果你有多余能量,船只設計頁面的能量將會顯示為綠色,反之為紅色
*Buildingsthatcanbeupgradedbutyoulacktheresourcestoupgradenowshowagreyupgradearrow
沒有充足資源但理應可以進行升級的建筑現(xiàn)在會顯示灰色箭頭
*Shipviewisnowdrag-ablebytheheaderline
船只頁面的拖拽更方便了
*Galaxyviewnowgoesallthewaytotheleftwhenhiding
星系界面現(xiàn)在在隱藏時會往左移動
*Galaxyviewselectedempiregovernmenttypenolongeroverlapsthefounderspeciesethics
星系頁面選定帝國政府類型時不會再覆蓋物種的道德特性
*Empireviewnowgoesallthewaytotheleftwhenhiding
帝國頁面現(xiàn)在隱藏時會往左移動
*Truststatusindiplomacyviewnowhasabackgroundandisalignedliketheotherelements
外交界面的信任狀態(tài)欄現(xiàn)在和其他元素一樣有恰當?shù)谋尘?/p>
*OpenandCloseBordersdiplomaticactionisnowshownevenifnotclickableduetoaccesscontrol
開放和關閉邊境選項現(xiàn)在會正常顯示,就算他們由于權(quán)限問題不能被點擊
*Diplomaticactionsindiplomacynowsortbasedonpossibility
外交頁面的外加選項現(xiàn)在按照接受可能性排序
###################
#Usermodding
mod制作
(這東西…你如果要自己做mod估計也能看懂,實在有人要求我再翻譯)
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#Misc.
*BrowserbaseURLisnowsetindefinesinsteadhard-coded
*Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues
*Fixedsofallen_empire_initializers.txtscriptuseseffectinsteadofreferencinglast_created_fleet
*Addedacheckforset_graphical_culturetomakesurethegraphicalcultureexists
*Fixedsothatcreate_shipeffectreportserrorswhenwritingunsupportedvariables
*Addedanerrorforwhenset_ownerfailstoevaluateacountry
*Fixedsothatvariablesnotreadincreate_fleetandset_locationeffectsarereportedasunexpected
*Addednewlocalizationpromotions
*AddednewlocalizationfunctionsinSpeciesScope;GetNamePlural,GetClass,GetClassPlural,GetNameInsult,GetNamePluralInsult,GetNameCompliment,GetNamePluralCompliment,GetSpawnName,GetSpawnNamePlural,GetOrganName,GetMouthName,GetRandomSpeciesSound
*AddednewlocalizationfunctioninLeaderScope:GetRulerTitle
*Fixedanissuewithrandom_owned_fleeteffect
*Addedevery_owned_fleeteffecttocomplementrandom_owned_fleet
*Implementedaguarantee_countryeffect
*Improvedthebegin_event_chaintoprintmoreerrorswhenfailingandloadorderindependence
*Fixedsothatcreate_specieseffectattemptstorandomizeanamelistfromtheupliftedversionofthespeciesclass
*has_established_communications={who=from}waschangedtohas_established_communications=fromforconsistency
*Fixedsothatthecreate_popeffectusesapropereventtargetforspecifyingethos
*Implementedset_closed_borderseffecttosetifacountryhasbordersopened/closedtowardsanothercountry
*Addedevery_subject,random_subjecteffects
*Descriptionforcan_control_access_fornowshowsreasonswhy
*Addedaneffectvariabletocreate_countryeffects,whichshouldbeusedinsteadofreferencinglast_created_country
*Implementedaneffectvariableforcreate_fleet,whichshouldbeusedinsteadofreferencingthefleetimmediatelyafterusinglast_created_fleet
*AddedsupportforeffectButtonTypeincontainerwindows
*Implementeda"on_planet_surveyed"onaction
*Unifiedsothatownedpopstriggerisgeneratedinthesamewayastheeffect
*Addedclear_resourceseffect
*Addedset_species_homeworldeffect
*Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues
*AddedsupporttobeabletouseweightstodecidehowtheAIbuildsbuildings
*Purgeeffectnowactuallypurgesallpops,previouslyitonlypurgedpopsofthesamespeciesasthefirstpopintheplanet
*Improvedhowshipdatacanbescriptedincountrytypes
#Triggers
*Addingheir=yestoakill_leader={type=ruler}effectwillnowkillheirinsteadofruler
*Addedscriptedtrigger"is_robot"checkingifapopisanon-sentientrobot
*Addedcalc_true_iftrigger
*Addedtriggerhas_spaceport_construction
*Addedtriggeris_researching_technology
*Addedis_subjectandis_overlordtriggers
*Addedany_subjecttrigger
*is_same_speciesnowcomparestheidentityofthetwospecies
*Addedis_exact_same_speciesthatworkslikeis_same_speciesusedtowork
*Fixedanissuewiththepotentialtriggerincountryedictsnotalwayshidingtheedicts
*Addedminerals><=trigger
*Updatedsometrigger_docsdocumentation
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#Performance
表現(xiàn)
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*Fixedastallthatcouldhappenwithlargesectors
修復了當星區(qū)太大時可能發(fā)生的延遲
*Improvedperformanceinfactionsview
增強了派系界面的表現(xiàn)
*Improvedperformanceinfleetview
增強了艦隊界面的表現(xiàn)
*ImprovedperformanceinSectorAI'smonthlyupdates
增強了星區(qū)AI每月升級的表現(xiàn)
*MinorimprovementsinAIcalculations
小幅度增強了AI計算的表現(xiàn)