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      1. 《Inside》劇情細(xì)節(jié)及隱藏結(jié)局分析

        更新時(shí)間:2022-04-09 02:54:02作者:未知

        《Inside》劇情細(xì)節(jié)及隱藏結(jié)局分析

          《Inside》有怎樣的內(nèi)容?結(jié)局又如何呢?下面小編帶來“magicmaker”分享的《Inside》劇情細(xì)節(jié)及隱藏結(jié)局分析,一起來看吧。

        百度翻譯

          Inside is the best Xbox One game I have played thus far. Developer Playdead Entertainment's follow-up to Limbo, Inside is worthy of every bit of success its predecessor received, if not more. Similarly bleak but with a great deal more polish than Playdead's previous ultra popular indie game, there's a great deal to parse as Inside's end credits start rolling, from the myriad of strange events you'll witness during your playthrough to its head-scratching finale.

          With that being said, we're going to go heavy on the spoilers here (seriously, if you haven't played Inside yet but plan to do so in the future, I advise you to stop reading this) and take a closer look at the game, its ending and what it all means. While there's no set confirmation from Playdead in regards to the game's story, this is a pretty watertight theory, even if I do say so myself. Let's press on, shall we?

          Inside是我玩過所有Xbox One游戲最好的。開發(fā)商playdead娛樂的后續(xù)狀態(tài),里面是值得每一位成功的前任收到,如果不是更多的話。同樣慘淡但具有很大比playdead以前的超人氣獨(dú)立游戲更多的打磨,有一個(gè)很大的解析里面的片尾字幕開始滾動(dòng),從奇怪的事件會(huì)看到在你的頭刮一playthrough無數(shù)。

          也就是說,我們要去重的劇透(說真的,如果你沒玩過內(nèi)還計(jì)劃在將來,那么我建議你停止閱讀本),仔細(xì)看看這個(gè)游戲,它的結(jié)束,這一切意味著什么。雖然沒有設(shè)置確認(rèn)從playdead關(guān)于游戲的故事,這是一個(gè)相當(dāng)嚴(yán)密的理論,即使我這樣說自己。讓我們繼續(xù)吧,好嗎?

          The secret ending suggests the boy is being controlled, too

          Inside will see the player-character take control of a number of zombified, brain dead humans, with him able to move them along a level using mind control. However, the secret ending for the game drops a strong, almost bulletproof hint that he is a mindless zombie, too.

          The secret ending can be revealed by first finding all of the hidden orbs scattered throughout the game, with you then able to return to the cornfield segment near the beginning of your journey, clambering into a hidden vault tucked away beneath the ground. After entering a musical code, you then venture through a tunnel that eventually leads to a room with a mind control helmet and a switch. Unlike the other helmets in the game this one is connected to the floor, with it shutting down when the boy flicks the switch, simultaneously causing the boy to become motionless and thus ending the game.

          秘密的結(jié)局意味著男孩也在被控制著

          里面會(huì)看到玩家采取一些控制僵尸,腦死亡的人,他能夠把他們沿水平使用精神控制。然而,這個(gè)游戲的秘密結(jié)局滴強(qiáng)烈,幾乎防彈暗示他是不用腦子的僵尸,太。

          秘密結(jié)局可以通過首先找到所有隱藏的寶珠散落在游戲中顯示,你可以恢復(fù)到接近你的旅程開始了玉米田段,爬上一個(gè)隱藏的地窖藏在地底下。進(jìn)入一個(gè)音樂代碼后,你通過一個(gè)隧道,最終導(dǎo)致一個(gè)有頭腦控制頭盔和一個(gè)開關(guān)的房間。不像其他的頭盔在游戲這一個(gè)連接到地面,它關(guān)閉的時(shí)候輕按開關(guān),同時(shí)造成男孩成為動(dòng),結(jié)束游戲。

          So what does this mean? Well, considering that the boy's stance following his flicking of the switch mimics those of the zombies when they are disconnected from a mind control machine, this seems to suggest that Inside is breaking the fourth wall here and pointing out how you are in control of the boy. When you turn off the switch, you are effectively cutting off the mind control connection between you and the player-character, therefore ending the game. This suggests that the boy hasn't been fighting towards the end of the game of his own volition, but rather because you have commanded him to do so.

          However, there is another equally - if not more - convincing theory regarding the effects of the switch, but we'll get to that later. You can watch the secret ending below:

          那么這意味著什么呢?好吧,考慮到孩子的立場(chǎng)在他撥開開關(guān)模仿的僵尸,當(dāng)他們從一個(gè)精神控制的機(jī)器斷開,這似乎表明,在打破第四堵墻在這里指出你如何在男孩控制。當(dāng)你關(guān)閉開關(guān)時(shí),你可以有效地切斷你和玩家角色之間的心靈控制連接,從而結(jié)束游戲。這表明,男孩沒有他自己的意志戰(zhàn)斗到比賽結(jié)束,而是因?yàn)槟闼愿浪@么做的。

          然而,還有另一個(gè)同樣-如果不是更令人信服的理論關(guān)于開關(guān)的影響,但我們會(huì)得到這以后。你可以看到下面的秘密:

          Who is - or was - the boy?

          Even though the boy reacts to being disconnected from mind control in a similar fashion to the zombified humans you encounter, it's clear that he is different from them. For one, they appear to possess a superhuman level of durability, with them able to fall from great heights without so much as breaking a sweat, whereas the boy would die upon impact. Then there are the extra abilities the boy possesses, such as being able to swim, jump and, later in the game, control the minds of others without the use of a helmet.

          If the boy is also a test subject, which is hinted at by the secret ending, then he is clearly more advanced than the other experiments he encounters. He even has audible reactions to the events around him, exhibiting shock and fear when confronted by enemies. This suggests that he is at least partially cognizant in regards to his surroundings and actions, unlike the other experiments that litter the factory which behave more like reanimated corpses than actual human beings. If the boy is an escaped test subject, as has been suggested, then it's curious as to why he'd want to return to the factory he has escaped from. This is where the second theory regarding Inside's secret ending comes into play - perhaps the boy is actually being controlled by the blob he becomes swallowed by later in the game.

          If this is the case, then this would suggest that the switch located in the vault buried beneath the cornfield doesn't disconnect the boy from the player, but rather from the blob. This would then explain why the boy is so keen to venture into the factory and sacrifice himself in order to rescue the blob, with him unplugging it from the cables holding it in place, before it promptly envelopes him and begins rampaging through the factory. With the boy seemingly being an advanced experiment, the blob only gains the ability to effectively escape from his underwater cage when he gains access to the boy's substantial "powers" by swallowing him. As such, the boy appears to merely be a catalyst for the blob's escape.

          那個(gè)男孩是誰-或是-?

          即使男孩被斷開的精神控制在類似的方式被你遇到的人的反應(yīng),很明顯,他與他們不同。一,它們似乎具有超人的水平的耐久性,他們能夠從高處墜落而流汗,而男孩會(huì)死后的影響。然后有額外的能力,男孩擁有,如能夠游泳,跳躍,并在游戲后,控制別人的頭腦,而不使用頭盔。

          如果這個(gè)男孩也是一個(gè)測(cè)試的主題,這是暗示的秘密結(jié)局,那么他顯然比其他實(shí)驗(yàn)中遇到的其他實(shí)驗(yàn)。他甚至對(duì)他周圍的事件有聲音的反應(yīng),表現(xiàn)出的震驚和恐懼時(shí),面對(duì)的敵人。這表明,他對(duì)他周圍的環(huán)境和行動(dòng),至少是部分地認(rèn)識(shí)到,與其他實(shí)驗(yàn),垃圾廠的行為更像復(fù)活尸體比實(shí)際存在的人。如果這個(gè)男孩是一個(gè)逃脫的測(cè)試對(duì)象,如已提出的,那么它很好奇為什么他會(huì)想回到他已經(jīng)逃離的工廠。這是第二理論對(duì)于里面的秘密結(jié)局進(jìn)場(chǎng)也許男孩實(shí)際上是被滴他成為被后來在游戲中控制。

          如果是這樣的話,那么這將表明,開關(guān)位于埋在麥田不跳馬斷開男孩從球員,而是從BLOB。這就解釋了為什么男孩如此熱衷于冒險(xiǎn)進(jìn)入工廠,犧牲自己來拯救斑點(diǎn),他拔出它的地方舉行的電纜,才及時(shí)信封他開始狂暴的工廠。這個(gè)男孩似乎是一種先進(jìn)的實(shí)驗(yàn)、BLOB只獲得有效地?cái)[脫他的水下籠的能力時(shí),他獲得了男孩的實(shí)質(zhì)性的“權(quán)力”吞下他。因此,男孩似乎僅僅是一個(gè)blob逃跑的催化劑。

          It's set in the same universe as Limbo

          A major theory that is validated pretty early on in the game is that Inside is set in same universe as Limbo, Playdead's previous platformer. There are a few of reasons why this appears to be true, with the mind-control slugs that appear around the game's introductory sequences being chief among them. This time around these slugs don't latch themselves onto the player, but rather onto animals - specifically, pigs - with them leaving a slew of dead pig bodies behind. Now, their fondness for pigs rather than humans this time around is likely a result of them being manufactured by the factory for future experimentation upon humans, with pigs actually being used for human medical research in the real world. Given that pigs can carry and transmit the same parasites and diseases as humans, that they're so prominent in the early stages of the game is no coincidence.

          Then there are the gravitational puzzles, which utilize switches similar to Limbo in order to reverse the gravity of the world, with Inside predominantly using them to alter the direction of water. Finally, the supersonic machine that delivers insanely powerful explosions for no discernible reason in Inside is very similar technology to the rainmaker featured in Limbo, which used similar explosions to incite rainfall in an area. These three prominent similarities - and I'm sure plenty more will be discovered as more people play the game - have led to the suggestion that the factory workers in Inside are reverse engineering the technology featured in Limbo, but I'd wager that Inside instead takes place prior to the events of Limbo, given that the mind control slugs are evidently still in their prototype stage at that point, as evidenced by them latching onto pigs rather than humans.

          它的設(shè)置在同一個(gè)宇宙的邊緣

          這是驗(yàn)證很早在游戲的一個(gè)主要的理論是,在設(shè)置在相同的宇宙邊緣,playdead之前的動(dòng)作。有幾個(gè)原因,這似乎是真實(shí)的,用心靈控制蛞蝓,出現(xiàn)在游戲的入門序列,其中最主要的是。這一次這些蛞蝓不鎖上自己的球員,而是在動(dòng)物特別是他們留下大量死豬尸體豬?,F(xiàn)在,他們的豬而不是人類這一次可能是他們被未來的實(shí)驗(yàn)對(duì)人類本廠制造的喜愛,與豬實(shí)際上是現(xiàn)實(shí)世界中的人類醫(yī)學(xué)研究的應(yīng)用??紤]到豬可以攜帶和傳播相同的寄生蟲和疾病作為人類,他們是如此突出在游戲的早期階段是沒有巧合。

          然后有引力的難題,利用為了扭轉(zhuǎn)世界的重力狀態(tài)類似的開關(guān),里面主要是用它們來改變水的方向。最后,超聲波機(jī)將在沒有任何理由極其強(qiáng)大的爆炸是非常類似的技術(shù)來造雨人出現(xiàn)在地獄的邊緣,使用類似的爆炸引起一個(gè)地區(qū)降雨。這三個(gè)突出的相似之處,我相信更多的將是更多的人玩游戲-發(fā)現(xiàn)導(dǎo)致的建議,在工廠工人的是逆向工程的技術(shù)特色在地獄的邊緣,但我敢打賭,而不是內(nèi)部發(fā)生到地獄的事件之前,由于精神控制蛞蝓顯然仍處于原型階段,在這一點(diǎn)上,就證明了他們鎖定而不是人類的豬。

          What was the rebirth scene about?

          The most downright terrifying enemy you encounter throughout the duration of Inside is undoubtedly the long-haired, naked creature that chases you underwater throughout the latter half of the game. However, when it eventually catches up to you and appears to finally drown you, in actuality it effectively prompts your "rebirth," hooking you up to a machine similar to the mind control helmets that allows you to not only breathe underwater indefinitely, but also control every other human experiment you come into contact with on a whim.

          This is undoubtedly one of the most curious scenes in the game, but does explain why out of all the experiments, the underwater creature is the only one that actively appears to be hostile towards you. This is seemingly due to it not wanting to kill you, but rather "help" you by attaching you to the machine and granting you new powers. Each time you die as a result of it drowning you, it was actually due to it failing its goal, which explains why after being "reborn" you're never confronted by it again.

          But why is it so concerned with sparking your rebirth? Well...

          那重生的場(chǎng)景是什么?

          最徹頭徹尾的可怕敵人遇到在里面的時(shí)間無疑是長(zhǎng)頭發(fā),赤裸的生物,把你下在比賽的后半段。然而,當(dāng)它最終趕上你,似乎最終淹沒你,實(shí)際上它有效地提示你“重生”掛你一臺(tái)類似精神控制頭盔,讓你不僅可以在水下呼吸下去,還控制其他所有的人類實(shí)驗(yàn)?zāi)闳バ难獊沓钡穆?lián)系。

          這無疑是游戲中最奇怪的一個(gè)場(chǎng)景之一,但確實(shí)解釋了為什么在所有的實(shí)驗(yàn)中,水下生物是唯一一個(gè)積極似乎對(duì)你懷有敵意的人。這似乎是因?yàn)樗幌霘⑺滥?,而?ldquo;幫助”你,把你連接到機(jī)器,并給予你新的權(quán)力。每一次你因?yàn)樗退滥愣劳?,它?shí)際上是由于它沒有它的目標(biāo),這解釋了為什么在“重生”之后你再也不會(huì)遇到它。

          但為什么這么關(guān)心你的重生呢?好...

          The blob is in control of everything, including the player

          Inside concludes with a lingering image of the blob lying on a patch of grass next to the shore, the sun beaming directly down upon it, with it still finally completing its goal of escaping from its watery cage and finally gaining freedom from its captors/creators. Unless the boy willingly sacrificed himself for the blob, it is presumable that it was directly in control of his actions, a theory which is further evidenced by the secret ending. Then there's the aforementioned water creature who helps the boy gain extra powers, all of which are crucial to eventually getting the boy to rescue the blob. It's therefore quite easy to theorize that the blob shares a telekinetic link with each of the experiments in Inside's world, with it able to manipulate them for the sole purpose of freeing itself from the factory.

          This would suggest that, despite its gelatinous, monstrous appearance, the blob is actually an intelligent life-form and is the only experiment featured in the entire game that is acting of its own free will. This essentially means that although the player only physically controls the blob in the last few chapters of the game, in actuality they've been playing as the blob the entire time by way of controlling the boy.

          斑點(diǎn)在控制一切,包括球員

          在最后一個(gè)揮之不去的影像斑點(diǎn)躺在一片草地旁邊的岸上,陽光燦爛的直接下來,還是最后完成其從水籠逃生的目標(biāo)和最后獲得自由從劫持者/創(chuàng)造者。除非孩子愿意犧牲自己的斑點(diǎn),這是可能的,它是直接控制自己的行為,是一個(gè)理論,進(jìn)一步證明了秘密的結(jié)局。然后有了上述水生物誰幫助孩子獲得額外的權(quán)力,都是為了最終獲得男孩拯救斑點(diǎn)至關(guān)重要。因此,很容易認(rèn)為每個(gè)blob股份在世界實(shí)驗(yàn)壓力的環(huán)節(jié),它能夠操縱他們擺脫工廠的唯一目的。

          這表明,盡管它的膠質(zhì),怪異的外表,斑點(diǎn)實(shí)際上是一個(gè)智能的生命形式是唯一的實(shí)驗(yàn)特色在整個(gè)游戲,是它自己的自由意志行事。這意味著,雖然球員身體控制點(diǎn)在比賽的最后幾章,實(shí)際上他們已經(jīng)在為斑點(diǎn)的整個(gè)時(shí)間通過控制男孩。

          However, there is another, decidedly more interesting conclusion I've landed upon: the blob is actually in control of the player, too.

          If the game was always about rescuing the blob from the factory, and in order to do so the blob manipulated the various test subjects both inside and out of the factory's walls, then this suggests that the player has also been manipulated. Think about it: the player is given little insight into what they are doing throughout the game. As with most games, all they know is that they must keep running towards their vaguely outlined objective. Despite them physically controlling the events of the game, they are also being controlled by the game itself by way of being forced to follow the game's instructions in order to continue their progress.

          The blob is therefore controlling the player, who is then in turn controlling the boy who is being forced by the blob to free it from the factory. The game ends with the player no longer able to control the blob, which could either be a result of it having died due to the mighty fall from out of the factory, or because the blob simply does not need controlling any longer. It has reached its destination, so therefore the player has fulfilled their duty.

          Considering Playdead refused to outline the exact plot of Limbo following its release, it's likely that the developer will follow suit with Inside and again leave the game completely open to interpretation. We'll therefore see plenty of other theories over the coming days/weeks as more players complete this fantastic game, but I feel that right now this theory is as good as any.

          然而,有一個(gè)很有趣的結(jié)論,我落在:斑點(diǎn)實(shí)際上是在玩家控制,太。

          如果游戲總是從工廠拯救斑點(diǎn),為了做各種測(cè)試對(duì)象BLOB操縱內(nèi)部和從工廠的墻,那么這表明,球員也被操縱。想想看:玩家對(duì)他們?cè)谟螒蛑兴龅氖虑闆]有什么洞察力。和大多數(shù)游戲一樣,他們所知道的是,他們必須保持對(duì)他們的模糊概述的目標(biāo)。盡管他們?cè)谏眢w上控制游戲的事件,他們也被控制的游戲本身的方式,被迫按照游戲的指示,以繼續(xù)他們的進(jìn)步。

          斑點(diǎn)是因此控制球員,誰又是誰被控制的BLOB被迫從工廠的男孩。游戲結(jié)束,玩家不再能控制斑點(diǎn),這可能是由于它具有死于倒下從工廠,或者因?yàn)閎lob根本不需要再控制。它已經(jīng)達(dá)到了目的地,因此,玩家已經(jīng)履行了他們的職責(zé)。

          考慮到playdead拒絕大綱里的確切情節(jié)釋放后,很可能是開發(fā)商將效仿內(nèi)再次離開游戲完全開放的解釋。因此,我們會(huì)看到大量的其他理論,在未來幾天/周,更多的玩家完成這個(gè)夢(mèng)幻般的游戲,但我覺得現(xiàn)在這個(gè)理論是一樣好。

        《Inside》劇情細(xì)節(jié)及隱藏結(jié)局分析